Tales Of Saleana Mac OS

(Redirected from ToME (video game))

The first several stories are about a particular female pirate captain. They are from different points in her life-from childhood to her captaincy. These stories are exceptional in that they dovetail so nicely and are so cohesive. The last story is a wonderful story about dragons, fishermen, a.

Tales of Old Mac Data Retrieval. I have found that the AppleShare component included in Mac OS X 10.3.x Panther works best to communicate with other Macs running Mac OS 8, 9, or X. Newer versions of OS X sometimes have some problems communicating with the OS. The actual developer of this software for Mac is Cateia games. The following version: 1.0 is the most frequently downloaded one by the program users. The application lies within Games, more precisely Puzzle. The application can also be called 'The Lair', 'Tales from the Dragon Mountain the Lair'.

Tales of Maj'Eyal
Developer(s)Netcore Games
Publisher(s)Netcore Games
Designer(s)Nicolas Casalini
Artist(s)Raymond Gaustadnes
Platform(s)Microsoft Windows, OS X, Linux
Release2012
Genre(s)Roguelike
Mode(s)Single-player

Tales of Maj'Eyal is an open-sourceroguelikevideo game released for Microsoft Windows, Mac OS X, and Linux in 2012. Tales of Maj'Eyal is available as donation-supported[1]freeware (donationware) from the developers.[2] Donations grant some exclusive online features (Freemium model). The game may also be purchased through the digital distribution outlets Steam[2][3] or GOG.[4] The game's TE4 game enginesource code is under a GNU GPLv3license,[5] the game's assets are licensed for use 'with the Tales of Maj'Eyal game only.'[6]

Gameplay[edit]

Tales Of Selena Mac Oswego

Tales of Maj'Eyal is a dungeon crawl featuring a customizable graphical interface that integrates classic roguelike keyboard commands with a mouse-driven interface.[7] In a departure from many older roguelike games, Tales of Maj'Eyal has full-color graphics, can be played almost exclusively with the mouse, and despite permadeath the player can earn extra lives through various ways and leveling up.[8]

Tales of Maj'Eyal emphasizes tactical turn-based combat and flexible player-controlled character development. Gameplay depends heavily on the player's decisions and ability to develop and execute strategy. Play begins with the player selecting one of nine races and one of 25 classes (expandable with addons). Not all character choices are available at first; some must be unlocked through in-game progress,[9] or through monetary donation or purchase.[3]

The player must explore Eyal, a lore-filled world containing numerous dungeons and adversaries. The plot is non-linear, and success depends as much on character planning and storyline choices as it does on the player's skill in defeating enemies in combat.

Online support[edit]

Saleana

Players may register with an optional online game server, which allows them to view their characters, achievements and high scores.[9] It also collates game statistics including the top killers of players, most common race/class choices, and number of wins. In addition, the game server offers an online chat system, letting players talk to each other.[7][8]

Development[edit]

Tales of Maj'Eyal was developed by Nicolas Casalini ('DarkGod'), with graphics by Assen Kanev ('Rexorcorum') and Raymond Gaustadnes ('Shockbolt'). It is based upon Casalini's earlier game Tales of Middle Earth,[10] which in turn is based upon his own PernAngband variant,[11] which was itself based on Zangband,[12] which was in turn based on Angband.[13] Development of ToME 4 started in 2009, and the first formal release occurred in 2012.[14]

The T-Engine game engine is written in C, and offers a development framework for grid-based game modules written in Lua. It supports many OpenGL features such as particle effects and shaders. The T-Engine has been used to create games for the annual Seven Day Roguelike Challenge in 2011[15] and 2012.[16]

On 27 October 2014, the expansionAshes of Urh'Rok was released.[17] The expansion Embers of Rage was released on 23 February 2016.[18] The expansion Forbidden Cults was released on 16 May 2018.[19]

Modifications may also be made to the Tales of Maj'Eyal game module through an addon system, including graphics, interface, content and gameplay balance alterations and additions.

Reception[edit]

Tales of Maj'Eyal has been awarded 'ASCII Dreams Roguelike of the Year' for 2010,[20] 2011,[21] and 2012[22] with over 5000 roguelike players voting in 2012.[22] It has also been accepted into Valve's Steam store[23][24] as well as on the DRM-free outlet gog.com.[4]Steamspy reported in 2016 over 150,000 Steam game owners and around 2,000 active players over the last two weeks.[25]

Reviews of Tales of Maj'Eyal have been largely positive[7][9][26][27] with praise being given for its accessibility, graphics, user interface, backstory[28] and varied gameplay. US Gamer calls it 'one of the very best roguelikes out there'.[2][29]

See also[edit]

References[edit]

  1. ^donate on te4.org
  2. ^ abcDavison, Pete (17 December 2013). 'Infinite Dungeons, Infinite Death: Tales of Maj'Eyal PC Review'. US Gamer. Retrieved 26 December 2013.
  3. ^ ab'Tales of May'Eyal on Steam'. Steam. Retrieved 26 December 2013.
  4. ^ ab'Release: Tales of Maj'Eyal and Ashes of Urh'Rok expansion'. GOG. 4 November 2014. Retrieved 5 November 2014.
  5. ^COPYING on git.net-core.org/tome (2016)
  6. ^COPYING-MEDIA on git.net-core.org/tome 'All the medias located in all the '/data/gfx' folders are granted to use with the Tales of Maj'Eyal game only. Please contact darkgod@te4.org for more informations.' (2016)
  7. ^ abcTarason, Dominic (5 January 2012). 'Freeware Game Pick – Tales of Maj'Eyal: Age of Ascendancy'. DIYGamer. Archived from the original on 11 January 2013. Retrieved 8 January 2013.
  8. ^ abPearson, Dan (2013-01-30). 'Where I'm @: A Brief Look At The Resurgence of Roguelikes'. Gameindustry.biz. Retrieved 2014-08-30.
  9. ^ abcTarason, Dominic (17 December 2012). 'Tales Of Maj'Eyal Is The Best Roguelike You've Never Played, Now Released After Years In Beta'. Indie Statik. Retrieved 8 January 2013.
  10. ^'Roguelike Radio:Episode 18: ToME 4'. 10 January 2010. Retrieved 8 January 2013.
  11. ^'PernAngband - RogueBasin'. roguebasin.roguelikedevelopment.org.
  12. ^'Zangband - RogueBasin'. roguebasin.roguelikedevelopment.org.
  13. ^'Angband at oook.cz – Variant list'. Retrieved 9 January 2013.
  14. ^Sykes, Tom (18 December 2012). 'Tales of Maj'Eyal is released, despite being out for 109 years'. PC Gamer. Retrieved 11 January 2013.
  15. ^'2011 Seven Day Roguelike Challenge Evaluation'. 8 April 2011. Retrieved 14 January 2013.
  16. ^'2012 Seven Day Roguelike Challenge Evaluation'. 9 May 2012. Retrieved 14 January 2013.
  17. ^'Ashes of Urh'Rok released! Tales of Maj'Eyal and T-Engine4'. te4.org.
  18. ^'Embers of Rage released! Tales of Maj'Eyal and T-Engine4'. te4.org.
  19. ^'Tales of Maj'Eyal: Forbidden Cults is now released! Tales of Maj'Eyal and T-Engine4'. te4.org.
  20. ^'Winner of the Ascii Dreams Roguelike of the Year 2010: T.o.M.E. 4'. Retrieved 9 January 2013.
  21. ^'Winner of the Ascii Dreams Roguelike of the Year 2011: T.o.M.E. 4'. Retrieved 9 January 2013.
  22. ^ ab'Full Results for Ascii Dreams Roguelike of the Year'. Retrieved 9 January 2013.
  23. ^Polson, John. '168 devs saved by the grace of Greenlight in October, Steam Halloween sale live'. IndieGames.com. IndieGames.com. Retrieved 3 November 2013.
  24. ^Tales of Maj'Eyal on Greenlight http://steamcommunity.com/sharedfiles/filedetails/?id=93674769
  25. ^Tales of Maj'Eyal on Steamspy (2016-07-15)
  26. ^Smith, Adam (7 January 2013). 'TOME Is Where The Heart Is: Happy New Roguelike'. Rock, Paper, Shotgun. Retrieved 8 January 2013.
  27. ^Talley, Michael (10 January 2013). 'Tales of Maj'Eyal Review'. Gather Your Party. Retrieved 8 July 2013.
  28. ^Spengler, Jon (9 April 2013). 'Tales of Maj'Eyal Review'. Dorkadia. Retrieved 8 July 2013.
  29. ^Harac, Ian. 'Tales of Maj'Eyal 4 Begins a New Chapter in the Roguelike Genre'. TechHive. Retrieved 8 July 2013.

External links[edit]

  • git.net-core.org/tome/t-engine4 repository of the game's open-source engine
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Tales_of_Maj%27Eyal&oldid=1015308056'
(Redirected from Ankh: The Tales of Mystery)
Ankh
Developer(s)Deck13 Interactive (PC)
VIS Games (DS)
Publisher(s)BHV Software (PC)
Xider Games (DS)
Daedalic Entertainment (DS)
Designer(s)Timm Schwank
EngineOGRE
Platform(s)Linux, Mac OS X, Windows, Nintendo DS
Release
  • Windows
    • GER: November 4, 2005
    • EU: February 3, 2006[1]
    • NA: August 31, 2006
    Linux
    OS X
    • GER: December 18, 2006
    • EU: May 2007
    Nintendo DS
Genre(s)Third-person adventure
Mode(s)Single-player

Ankh is a 2005 graphic adventure game developed by the German company Deck13 and published by bhv Software. It features a three-dimensional environment with cinematic camera movement. Humor is an important aspect of the game, and the influence of classic LucasArts adventure games is noticeable.

Ankh is a remake of Ankh: The Tales of Mystery, a 1998 adventure game developed by Artex Software for the Acorn Archimedes.

Ankh spawned two sequels: Ankh: Heart of Osiris and Ankh: Battle of the Gods. In 2006, the original Ankh was ported to Linux and OS X. A Special Edition of the game was released in the UK in February 2007.[3] A Nintendo DS port was released in 2008 under the title Ankh: Curse of the Scarab King.

Plot[edit]

Tales Of Saleana Mac OS

The player takes the role of Assil, the son of a respected architect in Cairo. Assil is a party animal but at some point one of his party-nights turned out sour. When he tries to have some fun in the pyramids with two friends of his, he accidentally breaks some urns and thus disturbs the mummy resting in the pyramid. The mummy punishes Assil by placing a death curse on him, and now he has 24 hours to remove the curse and save himself. Later in the game Assil meets the Arabian ambassador's daughter Thara, who is also a playable character.

Jan Klose, Creative Director at Deck13 Interactive, also cited Monkey Island to be an influence for the Ankh series.[4]

Development[edit]

The soundtrack for the game was composed by Dynamedion and was rated as 1st place for “Best German Soundtrack 2005”.[5] According to GameStar, Ankh was produced on a small budget 'in the low six-digit range'.[6]

Reception[edit]

Tales Of Selena Mac Oscar

Domestic[edit]

Review scores
PublicationScore
GameStar78/100[7]
PC Games85/100[8]
4Players85/100[9]
PC Action86%[10]

Ankh was a commercial hit in the German market, with sales of 100,000 units in that region alone. The Kölner Stadt-Anzeiger reported that it also saw success worldwide.[11] According to Deck13, the combined global sales of Ankh and its first two sequels—Heart of Osiris and Battle of the Gods—surpassed 500,000 units by August 2009.[12]

International[edit]

Aggregate score
AggregatorScore
DSPC
Metacritic61/100[22]74/100[23]
Review scores
PublicationScore
DSPC
Adventure Gamers[13][14]
EurogamerN/A6/10[15]
GamesMasterN/A88%[16]
GameSpotN/A7.3/10[17]
GameZoneN/A7.8/10[18]
NGamer50%[19]N/A
PC Gamer (UK)N/A76%[20]
PC ZoneN/A68%[21]
VideoGamer.comN/A8/10[1]

The PC and DS versions received 'mixed or average reviews' according to the review aggregation website Metacritic.[22][23]

See also[edit]

References[edit]

  1. ^ abVandervell, Andrew (January 12, 2006). 'Ankh Review'. VideoGamer.com. Retrieved January 26, 2017.
  2. ^'Ankh'. Linux game database. Archived from the original on 2016-11-13. Retrieved 2016-11-13.
  3. ^'Xider launches a Special Edition of 'Ankh' in the UK'. February 16, 2007. Archived from the original on October 13, 2007. Retrieved September 29, 2017.
  4. ^Barton, Matt (May 21, 2008). 'Jan Klose - Deck 13 Interactive'. Adventure Classic Gaming.
  5. ^'Dynamedion Track Record'. 2006. Archived from the original on January 3, 2007. Retrieved September 29, 2017.
  6. ^Staff (July 19, 2006). 'Deutsche Spiele im Ausland'. GameStar (in German). Archived from the original on December 3, 2018.
  7. ^Schmidt, Christian (December 2005). 'Das hätte auch den Pharaonen gefallen' (in German). Archived from the original on November 15, 2006.
  8. ^Weiss, Thomas (December 2005). 'Test; Ankh'. PC Games (in German): 144, 145.
  9. ^Naser, Bodo (November 7, 2005). 'Ankh'. 4Players (in German). Archived from the original on October 18, 2007.
  10. ^Schütz, Felix (January 2006). 'Mit Stil am Nil'. PC Action (in German): 138.
  11. ^Boldt, Martin (August 19, 2010). 'Retter der Abenteuerspiele'. Kölner Stadt-Anzeiger (in German). Archived from the original on July 22, 2018.
  12. ^Simon, Tobias (August 17, 2009). 'Neuankündigung auf der gamescom'. Gameswelt (in German). Archived from the original on April 29, 2014.
  13. ^Morganti, Emily (August 12, 2009). 'Ankh: Curse of the Scarab King review'. Adventure Gamers. Retrieved January 26, 2017.
  14. ^Allin, Jack (March 17, 2006). 'Ankh review'. Adventure Gamers. Retrieved January 26, 2017.
  15. ^Superb, Egon (February 6, 2006). 'Ankh'. Eurogamer. Retrieved January 26, 2017.
  16. ^'Ankh'. GamesMaster. February 2006.
  17. ^Todd, Brett (September 18, 2006). 'Ankh Review'. GameSpot. Retrieved January 26, 2017.
  18. ^Aceinet (October 1, 2006). 'ANKH - PC - Review'. GameZone. Archived from the original on February 6, 2009. Retrieved January 26, 2017.
  19. ^'Ankh: Curse of the Scarab King'. NGamer: 66. November 2008.
  20. ^'Ankh'. PC Gamer UK. February 2006.
  21. ^PC Zone staff (March 2006). 'PC Review: Ankh'. PC Zone. Archived from the original on March 13, 2008. Retrieved January 26, 2017.
  22. ^ ab'Ankh: Curse of the Scarab King (ds:2008) [date mislabeled as 'August 31, 2007']: Reviews'. Metacritic. Archived from the original on April 20, 2009. Retrieved January 26, 2017.
  23. ^ ab'Ankh for PC Reviews'. Metacritic. Retrieved January 26, 2017.

External links[edit]

  • 'Official website'. Archived from the original on February 1, 2010. Retrieved August 23, 2006.
  • 'Official Ankh: The Tales of Mystery website'. Archived from the original on December 15, 2001. Retrieved November 13, 2016.CS1 maint: bot: original URL status unknown (link)
  • Ankh at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Ankh_(video_game)&oldid=1010573530'